Friday, 23 December 2011

About Mobile Suit Gundam Extreme Vs.(New Updated)

Mobile Suit Gundam: Extreme Vs. (機動戦士ガンダム エクストリームバーサス?) is a 3D Arcade Fighting game and the newest in the series of Gundam VS video game series developed and published by Namco Bandai Games. It's the sequel to Mobile Suit Gundam: Gundam vs. Gundam NEXT. The game was first unveiled at the AOU 2010 and confirmed to be released on September 28, 2010. The game was later released on the PlayStation 3 in December 1, 2011, featuring balance tweaks.
The game's theme song is titled "The Catalyst", performed by Linkin Park. Bandai and the band also cooperated in the development of a special HGUC 1/144 RX-78GP-01-FB kit.
A sequel, Mobile Suit Gundam: Extreme Vs. Full Boost (機動戦士ガンダムエクストリームバーサスフルブースト) was announced on November 28, 2011 for release in arcades in 2012. The theme song for Full Boost is titled FIGHT IT OUT feat. K(Pay money To my Pain), performed by both Akihiro Namba ofHi-Standard and Takeshi Ueda of AA=.

System Changes
All the features from the previous title remain, including all player-usable units. The Cost Gauge is once again 6000, similar to the GvG series (Initially 1000, similar to SEED VS series) and Currently there are 4 tiers of unit costs: 3000, 2500, 2000, 1000. Cost Over returns from GvG despite its initial absence in the first few location tests. Awakening returns in the form of Extreme Burst and assists have been removed. However, some units have an assist type attack, but not all units have this. The NEXT Dash also returns from GvGN, it is now part of the Extreme Actions that you can perform. All units now can shield guard and Transforming is now a bit faster. Projectile speed had been increased and Overall boost durations have been decreased. (Or rather, you eat up boost much faster. Units can only perform up to 4 cancels now.) Landing works the same as GvGN, however, if you land without any boost left, the boost gauge will display overheat and you will be stuck on the ground for a longer duration of time. Currently, the delay is around 1.7x~.

Gameplay Changes
The game now includes newer gameplay mechanics derived from its predecessor. The new "system" in EXVS, called Extreme Action is implemented, in which you can cancel your actions with a BD input. (aka NEXT Dash) You can cancel out of melee attacks with a step, jump or even a shield guard and Step Cancels returns from the SEED VS series. While Step Cancel returns, its functionality has been reduced. Essentially, Extreme Action is a Nerfed ND + Nerfed Step Can. SPEED parts are also awakened.
The game also implements the newer Extreme Burst (EX Burst) function, when activated via abc when the gauge is over half full. The awakening process is similar to AvZ2. Different units have different effects while in EX Burst and when EX Burst is activated, the unit's boost and weapon ammo are all recovered. During EX Burst, the unit will receive roughly a 1.8x attack buff, a 0.5x defense buff and some units have a special attack during EX Burst, which can be accessed if you press abc again during EX Burst.




Gameplay

Extreme Vs. retains the trademark gameplay of previous installments of the Gundam Vs. series, with a few adjustments and changes. During a standard arcade battle, each team is given a resource meter of 6000 points; when a mobile suit is shot down, its cost is deducted from the meter, and the first team to hit 0 loses. Each mobile suit costs 3000, 2500, 2000, or 1000 points, with higher cost machines being more powerful while cheaper machines are much weaker. A few missions, particularly boss battles, eschew this in favor of making a single machine the target and having its defeat be the goal of the stage (the player's side still has a resource meter and will lose as normal if it's depleted).
Gamplay makes use of four primary buttons: Shoot, Melee, Jump, and Search. There are also three sub-commands used by pressing Shoot and Melee (Sub-Weapon), Shoot and Jump (Special Shooting) and Melee and Jump (Special Melee). In addition to these, machines can have two different charge attacks, activated by holding the Shoot or Melee button until a meter on the ammunition display fills.
Extreme Vs. adds in two important gameplay changes. Extreme Action is the ability to dash-cancel one's attacks, allowing the player to string together larger and more damaging combos. Extreme Burst is a super mode, similar to older games' Awakenings, activated by pressing Shoot, Melee, and Jump together when a meter at the bottom of the screen is filled. Several machines (primarily those piloted by the protagonists of each series) also have a super-powerful Burst Attack, executed by pressing Shoot, Melee, and Jump together while Extreme Burst is active. Full Boost will give Burst Attacks to every mobile suit in the game.
The PlayStation 3 release adds Trial Mission Mode, which features a series of specific challenges that go outside the normal conditions of the game, such as destroying a set number of machines within a time limit or sinking a battleship such as the Argama or Archangel. Trial Mission Mode features a number of enemy-exclusive mobile suits from all the included series, as well as a number of new boss characters.




Playable Units

[edit]Mobile Suit Gundam

Stage: Side 7 BGM: "Gallant Char" by Yuji Matsuyama, "Gundam in Crisis" by Takeo Watanabe, "Tobe! Gundam" by Koh Ikeda (Full Boost)

[edit]Mobile Suit Zeta Gundam

Stage: Colony Laser BGM: "Mobile Suit Battle" by Shigeaki Saegusa, "Fleet Battle" by Shigeaki Saegusa, "Metamorphoze" by Gackt (Full Boost)

[edit]Mobile Suit Gundam ZZ

Stage: Moon Moon BGM: "Silent Voice" by Jun Hiroe

[edit]Mobile Suit Gundam: Char's Counterattack

Stage: Londenion BGM: "SALLY" by Shigeaki Saegusa

[edit]Mobile Suit Gundam: Char's Counterattack - Beltorchika's Children

BGM: "SWAN" by Shigeaki Saegusa

[edit]Mobile Suit Gundam F91

Stage: none BGM: "Eternal Wind ~ Hohoemi wa Hikaru Kaze no Naka" by Hiroko Moriguchi

[edit]Mobile Suit Victory Gundam

Stage: Angel Halo BGM: "Standup to the Victory" by Tomohisa Kawasoe, "Don't Stop! Carry On!" by RD (Full Boost))

[edit]Mobile Fighter G Gundam

Stage: Guyana Highlands BGM: "Flying in the Sky" by Yoshifumi Ushima, "Waga Kokoro, Meikyo Shisui ~Saredo Kono Tenohira wa Rekka no Gotoku~" by Kouhei Tanaka

[edit]New Mobile Report Gundam Wing: Endless Waltz

Stage: Brussels BGM: "LAST IMPRESSION" by Two-Mix, "White Reflection" by Two-Mix (Full Boost)

[edit]After War Gundam X

Stage: Newtype Lab, Microwave Transmission Facility (PS3 version) BGM: "Resolution" by ROmantic Mode, "DREAMS" by ROmantic Mode (Full Boost)

[edit]Turn A Gundam

Stage: Manyu Pichu BGM: "CENTURY COLOR" by RAY-GUNS

[edit]Mobile Suit Gundam SEED

Stage: African Desert, Heliopolis (Full Boost) BGM: "Invoke" by TM Revolution, "Strike Shutsugeki" by Toshihiko Sahashi

[edit]Mobile Suit Gundam SEED Destiny

Stage: Messiah, Abandoned Colony (PS3 version) BGM: "Ignited" by TM Revolution, "Kakusei, Shinn Asuka" by Toshihiko Sahashi

[edit]Mobile Suit Gundam SEED C.E. 73: Stargazer

BGM: Stargazer ~Hoshi no Tobira~ by Satori Negishi

[edit]Mobile Suit Gundam: The 08th MS Team

Stage: Bunker Base BGM: "Arashi no Naka de Kagayaite" by Chihiro Yonekura

[edit]Mobile Suit Gundam 0080: War in the Pocket

Stage: none BGM: "Itsuka Sora ni Todoite" by Megumi Shiina

[edit]Mobile Suit Gundam 0083: Stardust Memory

Stage: none BGM: "The Winner" by Miki Matsubara

[edit]Mobile Suit Gundam 00

BGM: "Hakanaku mo Towa no Kanashi" by UVERworld, "Scramble" by Kenji Kawai, Namida no Mukou by Stereopony (Full Boost)

[edit]Mobile Suit Gundam 00 the Movie: A wakening of the Trailblazer

Stage: REBIRTH BGM: "TRANS-AM RAISER" by Kenji Kawai

[edit]Mobile Suit Gundam Unicorn

Stage: Industrial 7 BGM: "UNICORN" by Hiroyuki Sawano

[edit]Mobile Suit Gundam MS IGLOO: The Hidden One Year War

Stage: none BGM: "Mobile Battle"

[edit]Mobile Suit Crossbone Gundam

Stage: Io BGM: "Space Pirates Crossbone Vanguard Battle Theme", "Raid from the Empire", "Skull Heart Arrives"

[edit]Mobile Suit Gundam SEED Astray

Stage: none BGM: "Zips" by TM Revolution

[edit]Mobile Suit Gundam Side Story

Stage: none BGM: "Shivering Blue"

[edit]Gundam EX A

Stage: TBA BGM: TBA
  • Extreme Gundam Reos Type (Extreme Gundam Zenon Phase)
  • Additional Characters: Cecilia Awaa (C: Ayana Taketatsu)

[edit]Boss Units

[edit]Mobile Suit Gundam

[edit]Mobile Suit Zeta Gundam

[edit]Mobile Suit ZZ Gundam

[edit]Mobile Suit Gundam F91

[edit]Mobile Suit Victory Gundam

  • Adrastea class battleship

[edit]Mobile Suit Gundam SEED Destiny

[edit]Mobile Suit Gundam: The 08th MS Team

[edit]Mobile Suit Gundam 00

[edit]Mobile Suit Gundam Unicorn

[edit]Mobile Suit Gundam MS IGLOO: Apocalypse 0079

[edit]Mobile Suit Crossbone Gundam

[edit]Mobile Suit Gundam: Extreme Vs. Original

  • Extreme Gundam (Extreme Gundam Carnage Phase/ Tachyon Phase/ Ignis Phase)
    • Pilot: Ex (イクス IIx?) (CV: Gackt)
Note: Extreme Gundam is currently the final boss of the game.



References


External links